Brain+AI

App · Web, iOS and Android

A group-challenge app live the day after the idea, and a website where every figure is sourced

Challenge Us was born on 1 September 2026 from a two-person bet: a hundred push-ups a day. The next day, the app was running in the browser. Five weeks later it had gone through more than a hundred versions, and its website was publishing 93 articles where no figure appears without its source.

challengeus.app
challengeus.app home page: “Take on the challenge. Together.”, with app screenshots in phones.
The presentation site, separate from the app.

Key figures

1 day

from idea to live app

Version 1.0 released on 2 September 2026

108

versions released in 5 weeks

Up to 1.58.3 on 6 October 2026

93

articles published

703 sources cited in footnotes

48

help pages

One question per page

Operational figures taken from the project's own tools. We publish no sales or traffic figures without their owner's consent.

The starting point

The need was simple: set a goal as a group, log your day, see everyone else’s live, with no complicated sign-up. And do it fast, before the motivation faded.

To get known without advertising, it also needed a useful website on habits, motivation and attention, topics where many false figures circulate.

What we did

One codebase for three platforms

Web, iPhone and Android share the same code, with a real-time back end. The installable web version serves the first users while the store version is being prepared.

Rules enforced by the server

The day is computed in each participant’s time zone, the phone clock cannot be used to cheat, and every entry is kept so the history stays verifiable.

A frictionless start

A first name is enough to begin; email or a recovery code are optional. Invitations go through a link or a code.

A publisher’s pace, without breakage

Every change is checked automatically and previewed online before it is released, and a release log can be read inside the app.

A sourced content site

A research AI gathers the material, every reference is reopened at the source with a verdict (solid, needs nuance, fragile, myth), Claude drafts, a human reviews, and the site refuses to publish with a dead link.

In pictures

challengeus.app
The Challenge Us blog home page, organised by section.
The blog, organised by section, with no figure without its source.
A “100 push-ups a day” challenge screen: each participant’s progress for the day.
Everyone’s day, live.
The app’s notification centre: other participants’ entries and completed days.
Every entry notifies the others.
A challenge calendar: one bar per participant and per day.
The calendar, one bar per participant.

App screenshots in demo mode: the first names and figures are made up.

What it changes

  • An idea tested by real users in a day, not a quarter.
  • Fixes ship the same day, without waiting for a store review.
  • Content that holds up to a demanding reader: in one research batch, 6 references out of 20 did not hold, and the famous “1953 Yale study” on goals does not exist. Those errors are not published.

Timeline

  1. 1 September 2026

    The idea, the scoping and the first code

  2. 2 September 2026

    Version 1.0 live in the browser

  3. 18 September 2026

    The challengeus.app website and its first articles

  4. 6 October 2026

    Version 1.58.3, with journal, timer and in-app support

Under the hood

  • React Native
  • Expo
  • Supabase
  • Cloudflare Workers
  • Astro
  • Web Push
  • Claude Code

Limits and next steps

  • Not on the App Store or Google Play yet: Brain Plus AI OÜ’s developer accounts open in November 2026.
  • The app and the website are in French; English is planned.
  • Native notifications are ready but wait for the store version; the browser already receives them.
  • We do not publish usage figures, and the business model is not set yet.

The offers this project proves

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